Forum: Index > Votes > Racial Special Abilities
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So, this isn't as much a vote as it is a discussion...but the results will be used to help create and shape policy, so your input does matter. The question has come up of what abilities certain characters get based on their race. So, using vampires as an example, can they teleport, turn into fog, turn into bats...etc. Obviously we want to stay as much in Harry Potter Canon as possible...but for some of these races....and half races...we really don't have a definative way to say "They have this and this". So, that's what we're looking to make. Each race will have their own section, and we want to hear what abilities you think they should have that are appropriate but not overpowered. That way in the future when someone makes one of these races, they will be able to look and see exactly what abilities they have. Also, if people make a approved half race (like a half-vampire) they would be able to pick 1 or two of the special abilities for their character. Each race will have it's own section, and if we have races on the wiki not on here, or that you would like to see added to the wiki feel free to add a section for them.

One warning...if you add a race not currently on the wiki, the administration reserves the right to deny it being played for any reason (includig that we just don't want to come up with rules for it, or deal with it right now), but they still may be approved in the future. So, this discussion will last 2 weeks (until April 7th) and at that time this page will be locked, and the admins will take all the ideas put here and come up with a solid set of rules for these races.

Please make sure you sign and timestamp your thoughts.


  • I've always thought of the vampires a little differently than most people for the Harry Potter Canon and thought vampires looked like disturbing creatures, and stuff, but I think we've sort of shaped that in a different direction, which I think is fine. Anyway, I think we should solely go off of how it is used in Fantastic Beasts and Where to Find Them, but also the section on the Harry Potter wiki about where it talks about vampires. I think that full fledge vampires should be as the Harry Potter wiki describes them, as "living dead". I think that's the way that Rowling inteded them to be, and I think we should stick to that. I do think, however, that part-vampires would be a lot like many of the vampires we have on the wiki right now. With a part-vampire, I think the model/appearance discription for the character should be/show them as very pale and the character page should also list they have fangs. They should not be able to go out into the sunlight, or they will burn and eventually turn to ash. Have to have blood, or they will die (not necessarily human blood though).
    1. Something else I'd like to include is that I think it'd be interesting to have some racism between wizards and vampires (or part-vampires). It'd be cool if in the future, a group would start against vampires and the vampires would fight for their own rights. I think it'd be very interesting to see. Not only just vampires either, but with a lot of the races in the wizarding world. That'd be really interesting to see.
  • That's all from me. ~ ColinGryffindor crest687 17:26, March 25, 2014 (UTC)

I like the whole racism against vampires. Due to one of my favorite characters being a vampire, it could be a little awesome :')

As for abilities, sure, we know the abilities of Full Vampires, but what about half?

I'm thinking it's up to them.

They grow up until they look about 18 years of age, then stop growing. As for blood, until they drink blood, I don't think the sun nor hunger should affect them.. 

Lissy (Owl Me!) 17:29, March 25, 2014 (UTC)

Lissy me, Jisk and Bond already worked them out when they were first added;

  • Half-Vampires can drink blood to replenish their energy. 
  • Half-Vampires have better hearing and sight than normal wizards/muggles.
  • Half-Vampires prefer raw meat to cooked food.
  • Half-Vampires don't die in the sun they just get tired easily.
  • Half-Vampires aren't immortal but age slowly e.g a 30 year old may look 15.
  • Half-Vampires live longer that other wizards usually double the normal age of death. (80)

Respect my Authoritah ~ GruffFinnandFP 17:57, March 26, 2014 (UTC)

That can always be subject to change, Gruff. Given this is a discussion about their abilities. 

Lissy (Owl Me!) 18:03, March 26, 2014 (UTC)

Fine, just pointing out that there are some, but yeah I would like some more racism toward Vampires

Respect my Authoritah ~ GruffFinnandFP 15:39, March 27, 2014 (UTC)

  • Yay! People like my idea! :P ... I have an idea off of Liss's idea. I think it'd be good for the age stopping to be whenever the character stops growing. I think that'd simply show a clear reason why that they are the look that they are (the height stopping is common for women at 25 [I think] and common for men at 21 [I think]). Now dealing with half-vampires, I like the idea that they must drink blood to survive. For a lot of old mythology with vampires, the plasma is what the vampires need to survive. I think with half-vampires they would need at least a pint a day or so (not sure)? I think half-vampire half-wizards should only be capable of an amount of magic, if they can use it at all. We should probably get around to saying how half-vampires die. For normal vampires I think it'd be a wooden stake to the heart or the bite of a werewolf (depending) but I wonder what thoughts were for a half-vampire? ~ ColinGryffindor crest687 01:53, March 29, 2014 (UTC)
  • Death for half-vamps? I'd think eventually they'd die of age.

Like, normal vampires are immortal unless killed... So for halvies, unless they were witch/wizard born, could live up to maybe around 300 years, and it witch/wizard born, 400? Or, 200/300? Lissy (Owl Me!) 02:45, March 29, 2014 (UTC)


Pure Born Werewolf

Transform into a wolf-like creature at will
Can sense and smell other wolves, hear racing heartbeats, mild sensitivity to light

Bitten Infected Werewolf

Can transform into a wolf-like creature during a full moon)
Enhanced senses (smell, hearing and sight) in human and wolf form

I am basing these abilities on the idea that a man who is also a wolf and a lady who is also a wolf can have were-babies (Better chance if both parents are wolves). A werewolf who was born a werewolf should have more control. Transformations would still be painful, and they would still lose their sense of humanity under the full moon. A born wolf should have the ability to transform into their wolf form at will similar to an animagus UNLESS it is a full moon.

Werewolves should be strong but I left that out in favor of enhanced sight, smell, and hearing. I think that werewolves should be capable of picking up scents of other people, and animals more specifically other wolves nearby. They should also be able to hear sounds that humans cannot without having used magic (i.e. the Supersenory Charm). The same with their eye sight, it should be perfect which for them could result in photophobia or light sensitivity.

Nymi (talk) 10:14, March 27, 2014 (UTC)


Ok, so I put this on your talk page. Part nymphs powers:

Wood nymph: good at wandlore: Able to tell the type of wood and whats in it simply by touching it. 

Maybe also very good at taking care of plants, herbology and the likes?

Air nymph: Able to hear whispers from the wind; this means the part nymph is able to gain secrets, and is able to hear from farther distances with the air's help. 

That's all I have. But I figure there would also be maybe fire nymphs and water nymphs, the likes, but I'm unable to think up powers for them at the moment. Lissy (Owl Me!) 18:18, March 24, 2014 (UTC)

Water nymph: Able to stay dry while in water/breathe underwater?
What, were you a vulture in another life? Anastasia

19:09, March 24, 2014 (UTC)

Annie and I have been talking and here's what we've come up with:
A personality trait as well as two traits per part nymph.
Wood/nature nymph: Hard-headed. These guys can tell a type of wood simply by touching it, as well as have an affinity for Herbology and gardening. (How well depends on how much they practice)
Fire Nymph: These people are fierce. They can create a spark by snapping their fingers, but unlike full fire nymphs, cannot create a fire from snapping their fingers. (This can be subject to change- it depends on how much they practice) They also have a resistance to heat and fire.
Air Nymph: These people tend to day-dream. They can hear whispers in the wind, therefore can learn secrets faster, and can overhear a conversation if they try hard enough. They can also levitate a light object if they're trying hard enough (This is subject to change- the weight you can levitate can either depend on how much you can weigh yourself, or be at least 10 times weaker than that. Like, if you can weigh 50, the wind can levitate up to five pounds. it all depends on how much they practice)
Water Nymphs are calm and collected people. They can breath underwater for long periods of times (Hour-12 hours. Depends on how much they practice) and they have a resitance to water- they can't get wet unless they want to.
Feel free to debate or change any of this.
 Oh- and when a character first starts out, they may not decide how far their powers go. The powers progresses while the character progresses

Lissy (Owl Me!) 20:29, March 24, 2014 (UTC)


  • Able to pass through solid objects, such as walls
  • Creates disturbances in water, fire and air
  • Able to move to different locations (such as Moaning Myrtle when she disturbed Olive Hornby's brother's wedding) although the Ministry of Magic has the ability to force them to their place of death.

1478197217839 Evil isn't born. It's made. 1478197928048

  • Some angrier ghosts can move things around but much consantration is needed, sometimes refered to by muggles as poltergeists

Respect my Authoritah ~ GruffFinnandFP 18:01, March 26, 2014 (UTC)

A poltergeist isn't a ghost at all, they're two different species. Is this America's Next Top Model? Imageedit 3 5390623584 ~SoA


I know we've had one half-goblin char, but as a group I'm not sure how they would fit, at least at the school. If ever there was likely to be a disconnected subculture, this seems to me to be it. Alex Kirk-and-tribbles Jiskran 21:16, March 25, 2014 (UTC)

Maybe Goblins or Half-Goblins could be very greedy and have a thirst for anything valuble or silver like magpies

Respect my Authoritah ~ GruffFinnandFP 15:42, March 27, 2014 (UTC)

House Elves

  • I think house elves is pretty simple. They must obey their master and what the master says. I think, though, that house elves who are free should not be too concerned about getting full rights, because as shown in the Harry Potter books, house elves are ok with being who they are to human kind. I think if there were a house elf who was free like Dobby was in the books, they wouldn't want much pay for doing a job, if any. I think the personality of a house elf differs toward their master(s), so I think that should be free. They could be as angry as Kreacher or as happy and pleasing as Dobby. All depends on their personality toward wizards. ~ ColinGryffindor crest687 17:32, March 25, 2014 (UTC)
  • Colin I don't think you understand the point of this discussion.

We're talking about their abilities. Not rights. Like house elves can do wandless magic or apparate from anywhere no matter what. 

Lissy (Owl Me!) 17:39, March 25, 2014 (UTC)



  • Only full-veela can turn into a harpy.
  • It is very hard for a Veela to go unnoticed.
  • Veela are easily provoked.
  • Due to the opposite gender's immediate attraction to Veela, if a Veela decides to begin a relationship with a human, it has to be a result of genuine love. Otherwise, much like a child conceived under a love potion, their children won't be able love.
  • Full-Veela cannot have wands.

  • Veela can transform into a harpy-like creature that can shoot fire from its hands.
  • Veela are very attractive to the opposite gender.
  • Veela are generally amicable creatures.
  • All Veela can speak fluent French.
  • Full-Veela have their own specific kind of magic, most of which is rooted in nature. They can also learn how to nonverbally learn spells up to a fourth year level.

LittleRedCrazyHood 03:18, March 25, 2014 (UTC)

  • I think this is sort of a touchy subject, because there is not a lot of information on Veela's throughout the book. I can't remember if Veela is in Fantastic Beasts and Where to Find Them, but I'll check it later maybe. About what Red had said above, I'm not sure where some of the things come from with their powers, such as transforming into a fairy-like creature and shoot fire from their hands, but maybe I forgot about something in the books. I don't believe that full on Veela should be allowed to go to Hogwarts, because I don't think they're capable of using magic. I know that many creatures can, but I don't believe Veela to be one of them. I think half-veela or any other fraction of veela should be able to do so, but maybe with disadvantages of magical capabilities. ~ ColinGryffindor crest687 17:40, March 25, 2014 (UTC)

Colin. Abilities. Not rrights. That's what we're talking about. Abilities. 

Lissy (Owl Me!) 17:42, March 25, 2014 (UTC)

He IS talking about their abilities? Anyways, I didn't know harpies could shoot fire from their hands, but I could very well be wrong. Idiosyncratic6 00:29, March 29, 2014 (UTC)


Due to minimual source material, this section is not HP standard, but accumulated from other sources.

Full Banshee powers:

  • The scream of a banshee is fatal to the ears. The scream is a means to an end, drowning out all other sounds so that she can focus on the voices only she can hear. But the full banshee can still use it as a weapon and is controllabe. It appears that she is connected to some supernatural network that broadcasts messages about death and dying. The supernatural network is basically "the whispers of other banshees." And through their scream, banshess are also able to communicate with fellow Banshees.
  • Banshee's have the power to be wandering aimlessly or purposely and end up at a scene of death. If rate of killings increase, the Banshee will increasingly find herself subconsciously drawn to the scenes. A banshee can she hear the voices of the people killed at a scene, and can use objects to find deaths eaiser, such as a victim's voice coming from a speaker or  other whispers if they were to pluck strings or press piano keys. While she does not need an object specifically to listen to, some seem to generate ripples in the universe that she can hear. A banshee may also use her power so that she will know when someone is close enough to kill her or someone else.

Half Banshee's have weaker versions of these powers.

  • The scream is used to drown out other sounds, and listen to the sounds, but itn't as loud as a full banshee's, but is ear-piercing. When the approach of death is near, as a reflex, a half banshee with scream, it is involuntary and not controllable. And they're scream is higher than any muggle or wizards' scream. Also the scream for a Half banshee would cause them to become energy-drained. They are also connected to the network of death and dying, but they'd also scream whenever they felt death. Although their power is weaker, they can communicate with other banshees through screaming.
  • Their death sense power is weaker than a full banshee, and they'd have to work harder to focus on the sounds around them, and have to scream more to drown it out. Sometimes the banshee may wonder around, looking for the death, leaving them in a fuge state. 

Part Banshee's have the weakes versions of these powers.

  • The scream is used to drown out other sounds, and listen to the sounds, but it as loud as a full banshee's, just annoying. And they're scream is higher than any muggle or wizards' scream. In order for the part banshee to sense death they need a some psychological bond with the victim beforehand, friends, enemies, family. Also the scream for a part banshee would drain them, causing mild to extreme fatigue. They are also connected to the network of death and dying, but they'd also scream whenever they felt death. Although their power is weaker, they can communicate with other banshees through screaming.
  • Their death sense power is weaker than a full banshee, and they'd have to work harder to focus on the sounds around them, and have to scream more to drown it out. Sometimes the banshee may wonder around, looking for the death, leaving them in a fuge state. 
ChrysieeNewSigGif 21:52, March 24, 2014 (UTC)